Posts tagged "agents"
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Activity, Objective, Task, Action
The four-layer behavior hierarchy behind Westworld of Warcraft: what crosses the wire, why the objective enum is deliberately expensive to extend, and how objective sequences get generated from the world database at runtime.
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Westworld of Warcraft: A Server That Plays Itself
Series opener for Westworld of Warcraft: why I am building a server that behaves like it has a thousand people on it, the 3,000-character population shape, the layered .NET architecture, foreground and background execution modes, and the invariants that survive...